Understanding quaternions
Quaternion are a very useful tool in 3D, but also one that is unintuitive and difficult to get a natural feeling about. The talk Jim Van Verth, of EssentialMath, gave earlier at GDC2013 explains some...
View ArticleDeveloping for the Oculus VR
In January, Oculus shared a list of recommendations for a good VR experience as a PDF, and kept updating them since then: Oculus VR Best Practices Guide. More recently, Tom Forsyth gave a talk at GDC...
View ArticleJohn Carmack on Oculus at GDC 2015
John Carmack, the CTO of Oculus VR, gave a talk at the Game Developers Conference that just ended this week. Various topics are addressed, including the story behind Samsung’s Gear VR and what’s coming...
View ArticleGDC 2015 presentations
The Game Developers Conference took place last week in San Francisco. As I am starting to see more speakers publish their slides, I am creating this post to keep track of some them (this list is not...
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