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Understanding quaternions

Quaternion are a very useful tool in 3D, but also one that is unintuitive and difficult to get a natural feeling about. The talk Jim Van Verth, of EssentialMath, gave earlier at GDC2013 explains some...

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Developing for the Oculus VR

In January, Oculus shared a list of recommendations for a good VR experience as a PDF, and kept updating them since then: Oculus VR Best Practices Guide. More recently, Tom Forsyth gave a talk at GDC...

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John Carmack on Oculus at GDC 2015

John Carmack, the CTO of Oculus VR, gave a talk at the Game Developers Conference that just ended this week. Various topics are addressed, including the story behind Samsung’s Gear VR and what’s coming...

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GDC 2015 presentations

The Game Developers Conference took place last week in San Francisco. As I am starting to see more speakers publish their slides, I am creating this post to keep track of some them (this list is not...

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